The concern is that we're going to see an awful lot of all-bark-and-no-bite games for the new console which boast flashy graphics and amazing special effects but fail to deliver the essential gameplay that makes the thing fun. Graphics With the phenomenally powerful PlayStation 2 on its way, a lot of talk in the industry is centered around gameplay. But we're not going to spoil that for you. There are the expected puzzles (and many of them are very good ones), the constant threat of attack from the spirits inclined to evil, and in the end everything you've seen and done begins to piece together and make sense. Along the way, countless other spirits cross your path and it's the interaction with these apparitions that forms the most part of the game. This, then, is how things continue, as you ransack the passenger liner in pursuit of the truth. On entering any new area, or space, the first thing you must do is locate the light switch, to ward off the spirits - especially the evil floating girl - and you have to do it fast! If you're too slow, she'll attack, and I'm sorry to say you're no match for her powers. This immediately creates a sense of foreboding that never really lets up. This is an ominous beginning, because you know that to make any progress at all, you absolutely must leave that room. As soon as you board, you meet the ghostly captain of the ship who takes you to a room and instructs you not to leave it, on any account. It's not long before you're aboard the luxury liner Orpheus, constructed to transport the Rockwell family and select guests. These transitions are frequent, and may seem annoying to less patient gamers, but do much to enhance the feel of the game. An atmosphere-laden cut scene, relatively seamless as it uses the game engine, helps keep the cohesion as this journey takes place. When you're hot on the trail of a mystery, there's no substitute for visiting the scene of the crime, and that's just what happens as you're spirited away to events that occurred in the past and which hold clues to solving the puzzle. Examine certain paintings and books, for instance, and that time-travel I just mentioned kicks in. So far, so good, but some items have a bit more up their sleeves, as it were. Anything of interest causes this star to turn bright blue, which is your cue to use one of the controller buttons to either investigate it, pick it up, use it, or talk to it. Played from a first-person perspective, you manipulate a floating star-shaped cursor to scope out your surroundings. Game control in Echo Night is a bit like Myst, only vastly more interactive. Visiting the burned out wreck of his father's house, Richard comes across a mysterious book - and this discovery jettisons him back into the past for the first of his super-sleuthing time-travels. Apparently an artist, Henry is in fact a hotshot demon catcher whose untimely disappearance jump-starts the game and gives young Richard Osmond, the star of the show, something to investigate. There's more to him than you might first expect. Gameplay Just like our Arnie in the movie True Lies, Henry Osmond lives a double life.
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